Technology that isolates a user from the real surrounding environment to simulate a computer-generated one.
Virtual reality (VR) will not overhaul the future of entertainment as was hyped. Instead, players will find traction in applications where the technology's completely digital environments are beneficial, such as worker training, design, medical procedure education, and therapy. Clients should expect entertainment applications of VR to fill niche roles.
Lux Take last updated on
February 01, 2019
Data last updated on
September 22, 2021
Lux Research analysts and the Lux Intelligence Engine have added the following recent virtual reality developments.
Wearable computing, Wearable Medical Devices, Electronic user controls
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